DOOM’s 32nd Anniversary: the MS-DOS landmark that reshaped PC shooters
On this day 32 years ago, id Software quietly but decisively changed PC gaming: at (just after) midnight on December 10, 1993, the studio released the first episode of DOOM as shareware for MS-DOS — an upload that immediately spread across BBSes, FTP sites and early internet nodes and helped establish the modern first-person shooter. The team published the first episode freely while selling the full game, a distribution strategy that fuelled DOOM’s rapid, word-of-mouth growth.
The launch was notable not only for timing but for scale: demand was so high that the planned FTP upload overwhelmed the university server id intended to use, forcing administrators to increase connections and clear existing users before the file went live — a small but vivid moment illustrating how quickly DOOM spread. Technically, DOOM introduced a powerful engine and mod-friendly WAD file format that invited user maps and mods, seeding a vibrant community that extended the game’s lifespan and influence.
Play here -> Doom
The launch was notable not only for timing but for scale: demand was so high that the planned FTP upload overwhelmed the university server id intended to use, forcing administrators to increase connections and clear existing users before the file went live — a small but vivid moment illustrating how quickly DOOM spread. Technically, DOOM introduced a powerful engine and mod-friendly WAD file format that invited user maps and mods, seeding a vibrant community that extended the game’s lifespan and influence.
Play here -> Doom