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Game of the Week
Operation Stealth
Operation Stealth, known as James Bond: The Stealth Affair in North America, is a spy-themed point-and-click adventure developed by Delphine Software and released for MS-DOS in 1990. The game follows CIA agent John Glames as he is assigned to recover a stolen high-tech stealth fighter jet, leading him into a web of international intrigue, political conspiracies, and dangerous enemies. Played from a third-person perspective, the game features detailed pixel art environments and a mouse-driven interface, combining inventory puzzles, dialogue-based investigations, and stealth-oriented sequences. Players must navigate embassies, luxury resorts, and enemy hideouts while avoiding detection, cracking codes, and outsmarting villains. Renowned for its atmospheric visuals, cinematic storytelling, and challenging puzzles, Operation Stealth remains a standout example of early 90s European adventure game design. Its blend of Cold War espionage and exotic locations gives it the feel of an interactive spy thriller, appealing to fans of classic LucasArts and Sierra-style adventures.
Developer: Delphine Software
Latest News
30 Years Since id Software’s Birth That Powered MS-DOS Gaming Legends
Before id Software became a worldwide influence, its core team cut their teeth in Softdisk’s Gamer’s Edge series — including the MS-DOS shooter Slordax: The Unknown Enemy, completed in late 1990 — but February 1, 1991 marked the day they struck out on their own, establishing a development house that would radically reshape the first-person shooter genre and PC gaming culture throughout the 1990s.
At the time, MS-DOS was the dominant platform for PC games, and id Software’s innovations in smooth scrolling, VGA graphics, and shareware distribution helped push the IBM-compatible PC from an also-ran platform into a leading home gaming machine. Celebrating this anniversary gives retro gamers reason to revisit the Commander Keen and Wolfenstein 3D shareware episodes, the latter of which helped codify the FPS template on MS-DOS systems.
DOOM’s 32nd Anniversary: the MS-DOS landmark that reshaped PC shooters
The launch was notable not only for timing but for scale: demand was so high that the planned FTP upload overwhelmed the university server id intended to use, forcing administrators to increase connections and clear existing users before the file went live — a small but vivid moment illustrating how quickly DOOM spread. Technically, DOOM introduced a powerful engine and mod-friendly WAD file format that invited user maps and mods, seeding a vibrant community that extended the game’s lifespan and influence.
Play here -> Doom
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