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Game of the Week
Rex Nebular and the Cosmic Gender Bender
Rex Nebular and the Cosmic Gender Bender, released by MicroProse in 1992, is a comedic point-and-click adventure with a sci-fi twist. Players take on the role of Rex Nebular, a down-on-his-luck space smuggler who crash-lands on a mysterious planet inhabited only by women. To survive and complete his mission, Rex must navigate a bizarre society filled with quirky characters, cultural clashes, and strange technology. At the heart of the adventure is the "Cosmic Gender Bender," a device capable of altering Rex’s gender, which becomes essential for solving puzzles and blending into the matriarchal world. The gameplay revolves around exploration, item collection, and witty dialogue, with humor and satire driving much of the experience. Its blend of clever mechanics and tongue-in-cheek writing gave the game a distinctive personality. With colorful VGA graphics, fully voiced dialogue in later editions, and MicroProse’s trademark polish, Rex Nebular and the Cosmic Gender Bender stood out as one of the company’s few ventures into the adventure genre. Its mix of humor, sci-fi parody, and inventive gameplay has since earned it a cult following among fans of classic PC adventures.
Developer: MPS Labs
Latest News
30 Years Since id Software’s Birth That Powered MS-DOS Gaming Legends
Before id Software became a worldwide influence, its core team cut their teeth in Softdisk’s Gamer’s Edge series — including the MS-DOS shooter Slordax: The Unknown Enemy, completed in late 1990 — but February 1, 1991 marked the day they struck out on their own, establishing a development house that would radically reshape the first-person shooter genre and PC gaming culture throughout the 1990s.
At the time, MS-DOS was the dominant platform for PC games, and id Software’s innovations in smooth scrolling, VGA graphics, and shareware distribution helped push the IBM-compatible PC from an also-ran platform into a leading home gaming machine. Celebrating this anniversary gives retro gamers reason to revisit the Commander Keen and Wolfenstein 3D shareware episodes, the latter of which helped codify the FPS template on MS-DOS systems.
DOOM’s 32nd Anniversary: the MS-DOS landmark that reshaped PC shooters
The launch was notable not only for timing but for scale: demand was so high that the planned FTP upload overwhelmed the university server id intended to use, forcing administrators to increase connections and clear existing users before the file went live — a small but vivid moment illustrating how quickly DOOM spread. Technically, DOOM introduced a powerful engine and mod-friendly WAD file format that invited user maps and mods, seeding a vibrant community that extended the game’s lifespan and influence.
Play here -> Doom
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