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Game of the Week
Scorched Earth
Scorched Earth, released in 1991 by Wendell Hicken, is a turn-based artillery game that became a staple of early '90s PC gaming. Dubbed “The Mother of All Games,” it pits players against each other in strategic tank battles across destructible, 2D landscapes. Players take turns adjusting angle, power, and weapon type to land the perfect shot on their opponents, all while contending with wind, terrain, and gravity. A vast arsenal—including napalm, MIRVs, and funky bombs—adds chaos and variety to every match. Customizable settings, AI difficulty, and humorous commentary make each round uniquely unpredictable and entertaining. Known for its addictive gameplay, quirky humor, and impressive replayability, Scorched Earth is a beloved classic that laid the groundwork for many artillery games that followed. Whether playing solo or with friends, it offered endless hours of explosive fun on even the most modest hardware.
Developer: Wendell Hicken
Latest News
30 Years Since id Software’s Birth That Powered MS-DOS Gaming Legends
Before id Software became a worldwide influence, its core team cut their teeth in Softdisk’s Gamer’s Edge series — including the MS-DOS shooter Slordax: The Unknown Enemy, completed in late 1990 — but February 1, 1991 marked the day they struck out on their own, establishing a development house that would radically reshape the first-person shooter genre and PC gaming culture throughout the 1990s.
At the time, MS-DOS was the dominant platform for PC games, and id Software’s innovations in smooth scrolling, VGA graphics, and shareware distribution helped push the IBM-compatible PC from an also-ran platform into a leading home gaming machine. Celebrating this anniversary gives retro gamers reason to revisit the Commander Keen and Wolfenstein 3D shareware episodes, the latter of which helped codify the FPS template on MS-DOS systems.
DOOM’s 32nd Anniversary: the MS-DOS landmark that reshaped PC shooters
The launch was notable not only for timing but for scale: demand was so high that the planned FTP upload overwhelmed the university server id intended to use, forcing administrators to increase connections and clear existing users before the file went live — a small but vivid moment illustrating how quickly DOOM spread. Technically, DOOM introduced a powerful engine and mod-friendly WAD file format that invited user maps and mods, seeding a vibrant community that extended the game’s lifespan and influence.
Play here -> Doom
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