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Game of the Week
Ishar 2: Messengers of Doom
Ishar 2: Messengers of Doom, released in 1993 by Silmarils, is an immersive role-playing game (RPG) that continues the epic saga of the Ishar series. Set in a rich and expansive fantasy world, the game challenges players to assemble a team of adventurers and embark on a perilous journey to thwart a powerful new threat looming over the land of Kendoria. Players must carefully manage their party, balancing the strengths and skills of each character to overcome a variety of obstacles, puzzles, and deadly foes. The game features an open-world design that allows exploration of detailed landscapes, from dense forests and towering mountains to ancient ruins and mysterious towns. Combat is real-time with strategic elements, requiring quick thinking and tactical planning to succeed in encounters. Ishar 2 is lauded for its deep, non-linear gameplay, intricate storylines, and captivating hand-drawn graphics that bring its world to life. The dynamic character interactions and recruitment system allow for a customized adventuring party, adding a layer of replayability and personal strategy. This sequel solidified Ishar’s reputation as a standout in the RPG genre and remains a cherished classic among fans of retro fantasy games.
Developer: Silmarils
Latest News
30 Years Since id Software’s Birth That Powered MS-DOS Gaming Legends
Before id Software became a worldwide influence, its core team cut their teeth in Softdisk’s Gamer’s Edge series — including the MS-DOS shooter Slordax: The Unknown Enemy, completed in late 1990 — but February 1, 1991 marked the day they struck out on their own, establishing a development house that would radically reshape the first-person shooter genre and PC gaming culture throughout the 1990s.
At the time, MS-DOS was the dominant platform for PC games, and id Software’s innovations in smooth scrolling, VGA graphics, and shareware distribution helped push the IBM-compatible PC from an also-ran platform into a leading home gaming machine. Celebrating this anniversary gives retro gamers reason to revisit the Commander Keen and Wolfenstein 3D shareware episodes, the latter of which helped codify the FPS template on MS-DOS systems.
DOOM’s 32nd Anniversary: the MS-DOS landmark that reshaped PC shooters
The launch was notable not only for timing but for scale: demand was so high that the planned FTP upload overwhelmed the university server id intended to use, forcing administrators to increase connections and clear existing users before the file went live — a small but vivid moment illustrating how quickly DOOM spread. Technically, DOOM introduced a powerful engine and mod-friendly WAD file format that invited user maps and mods, seeding a vibrant community that extended the game’s lifespan and influence.
Play here -> Doom
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