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Game of the Week
Prince of Persia 2: The Shadow and the Flame
Prince of Persia 2: The Shadow and the Flame, released in 1993 by Brøderbund, is a cinematic action-platformer that continues the legendary saga of the nameless prince. Picking up where the original Prince of Persia left off, the game follows the prince as he is betrayed and cast out of the palace, embarking on a perilous journey to reclaim his identity and thwart the dark forces of the evil sorcerer Jaffar. The gameplay expands on its predecessor with more intricate levels, challenging puzzles, and deadly traps, set in stunningly detailed environments such as ancient ruins, fiery caverns, and towering palaces. The prince’s agility is put to the test with precise platforming, sword combat, and the introduction of new mechanics like magic potions and hidden secrets. Prince of Persia 2 is celebrated for its fluid animation, atmospheric storytelling, and increased difficulty, delivering a more expansive and immersive experience than the original. Its blend of action, strategy, and narrative has solidified its place as a classic and a defining entry in the Prince of Persia series.
Developer: Broderbund
Latest News
30 Years Since id Software’s Birth That Powered MS-DOS Gaming Legends
Before id Software became a worldwide influence, its core team cut their teeth in Softdisk’s Gamer’s Edge series — including the MS-DOS shooter Slordax: The Unknown Enemy, completed in late 1990 — but February 1, 1991 marked the day they struck out on their own, establishing a development house that would radically reshape the first-person shooter genre and PC gaming culture throughout the 1990s.
At the time, MS-DOS was the dominant platform for PC games, and id Software’s innovations in smooth scrolling, VGA graphics, and shareware distribution helped push the IBM-compatible PC from an also-ran platform into a leading home gaming machine. Celebrating this anniversary gives retro gamers reason to revisit the Commander Keen and Wolfenstein 3D shareware episodes, the latter of which helped codify the FPS template on MS-DOS systems.
DOOM’s 32nd Anniversary: the MS-DOS landmark that reshaped PC shooters
The launch was notable not only for timing but for scale: demand was so high that the planned FTP upload overwhelmed the university server id intended to use, forcing administrators to increase connections and clear existing users before the file went live — a small but vivid moment illustrating how quickly DOOM spread. Technically, DOOM introduced a powerful engine and mod-friendly WAD file format that invited user maps and mods, seeding a vibrant community that extended the game’s lifespan and influence.
Play here -> Doom
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