Future Wars

The game uses Delphine’s “Cinematique” interface, one of the earliest mouse-driven systems for adventure games. Instead of relying on text parsers, players interact with the world through a menu of commands, making exploration and puzzle-solving more intuitive. The story unfolds through richly illustrated backgrounds and a strong narrative focus, laying the groundwork for Delphine’s later cinematic adventures.
With its imaginative settings, challenging puzzles, and ambitious scope, Future Wars stood out as an early example of storytelling-driven design on MS-DOS. Its mix of humor, suspense, and science fiction themes helped establish Delphine Software’s reputation, paving the way for classics like Another World and Flashback.
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