Subwar 2050
Subwar 2050 is a futuristic submarine combat simulator developed by Particle Systems and published by MicroProse for MS-DOS in 1993. Set in the year 2050, the game takes players into a world where powerful corporations compete for control of the ocean's valuable resources. As an independent mercenary submarine pilot, you undertake dangerous underwater missions, protecting corporate interests and fighting hostile forces in exchange for money.The game combines elements of submarine simulation, tactical combat, and fast-paced action within fully three-dimensional underwater environments. Players can pilot several types of advanced submarines, each with different capabilities, and participate in four campaigns across various regions of the world's oceans. Missions involve reconnaissance, escort duties, and intense underwater battles, requiring careful navigation, sonar management, and effective use of torpedoes and other weapons.
With its impressive 3D graphics, atmospheric underwater environments, and unusual blend of flight simulator mechanics and naval warfare, Subwar 2050 offered a distinctive gaming experience for its time. Its combination of strategic depth, realistic submarine systems, and action-oriented gameplay made it a memorable title among early 1990s PC simulations. The game was later expanded with Subwar 2050: The Plot Deepens in 1994, introducing additional submarines, weapons, and campaigns.
Just play it!
Tip: Press Alt + Enter to toggle fullscreen mode
Quick tips — new to MS-DOS games?
- Click inside the game to give it keyboard/mouse focus.
- Ctrl + F10 — release or re-capture the mouse cursor.
- Saving varies by game — look for Save in the in-game menu (Esc or F1), or try F5 / F7.
- Some games use passwords instead of saves — note it down!
- Controls are often shown on the game's intro or title screen — don't skip them.
- 🖥️ CRT filter is on by default for that authentic monitor look. Toggle it with Alt+F7 or the CRT: ON/OFF button in the bottom-right corner of the game. Your preference is remembered.
Playing on a phone or tablet?
MS-DOS games were built for a physical keyboard. Use the
keyboard button in the game's bottom bar to bring up
the on-screen keys, or connect a Bluetooth keyboard — some games are
hard to control by touch alone.
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See all games from 1993
Developer:
More games by Particle Systems
More games by Particle Systems
Publisher:
Games published by Interplay Productions
Games published by Interplay Productions
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